Devlog
- March 11, 2026 by Palatine Games#2d terrain, #unity, #TileRule, #OptimisationOne of the recent improvements in Idlings has been reducing startup "lagging" when a REALLY large new world is created - Terraria style large Originally, terrain tiling was applied all at once when th... Continue reading
- October 18, 2025 by Palatine Games#terraria, #lemmings, #perlin noise, #2d terrain, #tilemapsWhen I first started Idlings , I was torn between two very different design instincts: the open-ended chaos of Terraria and the structured, goal-oriented charm of Lemmings . One side of me wanted endl... Continue reading














