<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Idlings Devlog - itch.io</title><link>https://palatinegames.itch.io/idlings</link><description>Idlings - Terraria Meets Lemmings - A cosy management sim where little people get out of control quickly</description><item><guid>https://palatinegames.itch.io/idlings/devlog/1496984/idling-c64-cover</guid><title>Idling C64 Cover!</title><link>https://palatinegames.itch.io/idlings/devlog/1496984/idling-c64-cover</link><pubDate>Wed, 22 Apr 2026 21:50:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>just for fun I thought I’d get ChatGPTs new image generator create an image for idlings in the style of an 80s game cassette, think it did a great job!...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1496656/food-production-machines</guid><title>Food production machines!</title><link>https://palatinegames.itch.io/idlings/devlog/1496656/food-production-machines</link><pubDate>Wed, 22 Apr 2026 16:01:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is a pretty big shift for the game. Up until now, everything has been about digging deeper and pushing progression vertically. Farming introduces a more grounded loop — literally — where play...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1477803/-meet-the-elderling</guid><title>✨ Meet the Elderling</title><link>https://palatinegames.itch.io/idlings/devlog/1477803/-meet-the-elderling</link><pubDate>Thu, 02 Apr 2026 10:07:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small change this week, but it’s an important one. The central character is now an Elderling — an actual idling rather than just a structure or abstract “beacon”. You now have something (someo...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1467467/the-first-steps-towards-food-farming-</guid><title>🌱The First Steps Towards Food &amp; Farming 🌱</title><link>https://palatinegames.itch.io/idlings/devlog/1467467/the-first-steps-towards-food-farming-</link><pubDate>Mon, 23 Mar 2026 19:45:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The caves are starting to feel a little more alive. I’ve begun introducing the foundations of a food system in Idlings , starting small with naturally spawning mushrooms and toadstools scattered thr...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1462723/small-polish-pass</guid><title>Small Polish Pass</title><link>https://palatinegames.itch.io/idlings/devlog/1462723/small-polish-pass</link><pubDate>Wed, 18 Mar 2026 18:03:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A short update this week with a handful of smaller improvements and polish across the game. Variable Grass Length Yes, truly groundbreaking technology. Grass now appears at slightly different lengths...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1456667/new-idling-character-art-fully-welsh-and-french-german-italian-spanish-and-japanese</guid><title>New Idling character art &amp; Fully Welsh (and French, German, Italian, Spanish and Japanese)</title><link>https://palatinegames.itch.io/idlings/devlog/1456667/new-idling-character-art-fully-welsh-and-french-german-italian-spanish-and-japanese</link><pubDate>Fri, 13 Mar 2026 12:54:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week has been a big visual and accessibility update for Idlings . Our new character art for the Idlings has now been implemented in-game. These updated sprites give the little cave explorers much...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1455866/steam-page-approved-now-active-for-wishlists-</guid><title>Steam Page Approved 🎉 Now Active for Wishlists :)</title><link>https://palatinegames.itch.io/idlings/devlog/1455866/steam-page-approved-now-active-for-wishlists-</link><pubDate>Thu, 12 Mar 2026 12:47:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some exciting news today — the Idlings Steam store page has officially been approved! You can now wishlist the game on Steam, which really helps small indie projects like this gain visibility as dev...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1455141/smoother-larger-world-generation</guid><title>Smoother, Larger World Generation</title><link>https://palatinegames.itch.io/idlings/devlog/1455141/smoother-larger-world-generation</link><pubDate>Wed, 11 Mar 2026 18:44:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the recent improvements in Idlings has been reducing startup &quot;lagging&quot; when a REALLY large new world is created - Terraria style large Originally, terrain tiling was applied all at once when th...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1453371/improved-tilemaps-terrain-variety</guid><title>Improved Tilemaps &amp; Terrain Variety</title><link>https://palatinegames.itch.io/idlings/devlog/1453371/improved-tilemaps-terrain-variety</link><pubDate>Mon, 09 Mar 2026 17:20:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I spent some time revisiting the cave tilemaps this week. The earlier versions were working technically, but the colours were coming through a little muted once everything was layered together in-game...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1450556/smoothing-the-details</guid><title>Smoothing the Details</title><link>https://palatinegames.itch.io/idlings/devlog/1450556/smoothing-the-details</link><pubDate>Fri, 06 Mar 2026 19:42:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today was all about polishing the little things that make the world feel more natural. I spent some time refining the terrain RuleTiles so neighbouring materials blend together properly without creati...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1448588/small-ui-update-new-web-build</guid><title>Small UI update  &amp; New Web Build</title><link>https://palatinegames.itch.io/idlings/devlog/1448588/small-ui-update-new-web-build</link><pubDate>Wed, 04 Mar 2026 16:34:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small UI update for Idlings today. I’ve started adding some new pixel art icons for the build tools — ladders, beds, and the pickaxe used for digging. These are still work-in-progress assets , but...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1443599/small-polish-update-multiple-languages</guid><title>Small Polish Update - Multiple Languages</title><link>https://palatinegames.itch.io/idlings/devlog/1443599/small-polish-update-multiple-languages</link><pubDate>Mon, 02 Mar 2026 18:24:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small Polish Update ✨ A few nice improvements to the slice this week: Updated and refined the main cave tilemap Zooming in and out now dynamically scales sound FX volume for a stronger sense of spac...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1428729/zoom-audio-now-in</guid><title>Zoom Audio Now In</title><link>https://palatinegames.itch.io/idlings/devlog/1428729/zoom-audio-now-in</link><pubDate>Fri, 27 Feb 2026 18:43:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small atmospheric update Audio now dynamically fades in and out depending on your zoom level. When you zoom in closer to the cave and your idlings, ambient sounds and details become more present and...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1428637/multilanguage-ui-support-added</guid><title>Multilanguage UI Support Added</title><link>https://palatinegames.itch.io/idlings/devlog/1428637/multilanguage-ui-support-added</link><pubDate>Fri, 27 Feb 2026 17:23:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small but satisfying update today — Idlings now supports multiple UI languages . If your system language is set to one of the following, the UI will automatically display in that language: English...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1418523/big-audio-dynamite</guid><title>Big Audio Dynamite</title><link>https://palatinegames.itch.io/idlings/devlog/1418523/big-audio-dynamite</link><pubDate>Wed, 25 Feb 2026 18:03:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Audio is in from RLJ - I&#039;ll go into this in more detail once I&#039;ve spoken to him, but I think it sounds lovely! Play the web build to listen...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1412983/onboarding-in</guid><title>Onboarding in</title><link>https://palatinegames.itch.io/idlings/devlog/1412983/onboarding-in</link><pubDate>Tue, 24 Feb 2026 07:51:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve been refining the opening onboarding to better guide new players through the core loop. - leaning into the SNES pixel art style we&#039;ve gone with The start now introduces the terrain tools first...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1392311/core-loop-locked-in</guid><title>Core Loop Locked In</title><link>https://palatinegames.itch.io/idlings/devlog/1392311/core-loop-locked-in</link><pubDate>Wed, 18 Feb 2026 14:47:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We’ve now locked in the core loop for the Idlings vertical slice. At its heart, Idlings is a calm underground light colony builder about restoring a forgotten world — not through urgency or combat...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1307617/core-demo-loop-in-light-rescue-and-dreams</guid><title>Core Demo Loop In: Light, Rescue, and Dreams</title><link>https://palatinegames.itch.io/idlings/devlog/1307617/core-demo-loop-in-light-rescue-and-dreams</link><pubDate>Mon, 05 Jan 2026 10:29:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The core gameplay loop for Idlings is now in place and playable end-to-end. At its heart, the loop is about rescuing lost Idlings , guiding them back to the central cave, and restoring light to the wo...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1140662/devlog-lighting-part-ii</guid><title>DevLog - Lighting Part II</title><link>https://palatinegames.itch.io/idlings/devlog/1140662/devlog-lighting-part-ii</link><pubDate>Thu, 11 Dec 2025 19:50:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Rescued Idlings now brighten up the world when they return home...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1134543/dev-log-lighting-update</guid><title>Dev Log — Lighting Update</title><link>https://palatinegames.itch.io/idlings/devlog/1134543/dev-log-lighting-update</link><pubDate>Fri, 05 Dec 2025 18:13:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For a while, a small design idea has been at the heart of Idlings: the little Idlings are lost, and the caves they once built for industry have grown dark. Bringing them home isn’t just about rescui...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1125134/central-cavern</guid><title>Central Cavern</title><link>https://palatinegames.itch.io/idlings/devlog/1125134/central-cavern</link><pubDate>Wed, 26 Nov 2025 10:54:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This build introduces the first playable iteration of “lost Idlings” scattered around the central cave. Players start with a single builder idling, tasked with rescuing these lost Idlings and brin...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1110851/going-underground</guid><title>Going Underground</title><link>https://palatinegames.itch.io/idlings/devlog/1110851/going-underground</link><pubDate>Tue, 11 Nov 2025 19:00:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The prototype is now taking shape deep beneath the surface . We’ve shifted the focus fully underground, starting each session in a central cave. From there, the goal is to venture outward through da...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1099515/hundreds</guid><title>Hundreds!</title><link>https://palatinegames.itch.io/idlings/devlog/1099515/hundreds</link><pubDate>Fri, 31 Oct 2025 11:44:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I gave this build to my chief QA officer (my son) and the first thing he did was spam the &#039;spawn new Idling&#039; button - but it didnt break, the work over the past few weeks kept the FPS rock steady as a...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1098785/devlog-update-pathfinding-overhaul-</guid><title>Devlog Update – Pathfinding Overhaul 🧭</title><link>https://palatinegames.itch.io/idlings/devlog/1098785/devlog-update-pathfinding-overhaul-</link><pubDate>Thu, 30 Oct 2025 17:33:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog Update – Pathfinding Overhaul The latest build includes some major pathfinding optimisations aimed at keeping the frame rate steady, even as more Idlings join the fun. There’s now a good de...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1091290/multiple-idlings</guid><title>Multiple Idlings!</title><link>https://palatinegames.itch.io/idlings/devlog/1091290/multiple-idlings</link><pubDate>Thu, 23 Oct 2025 09:41:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Up to now, development has focused on getting one Idling working — finding a job and navigating to it within a 2D tilemap world. But the long-term vision for Idlings has always been to have many, ma...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1089856/automated-builders</guid><title>Automated Builders!</title><link>https://palatinegames.itch.io/idlings/devlog/1089856/automated-builders</link><pubDate>Tue, 21 Oct 2025 16:51:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s very basic but you can now draw your building &#039;intent&#039; using the tools and then have the idling automatically go off and build it. Use the tool palette at the bottom left to choose between: point...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1087485/dig-baby-dig-a-mid-october-progress-summary-oct-18</guid><title>Dig Baby Dig! A Mid-October Progress Summary [Oct 18]</title><link>https://palatinegames.itch.io/idlings/devlog/1087485/dig-baby-dig-a-mid-october-progress-summary-oct-18</link><pubDate>Sat, 18 Oct 2025 12:32:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two months in, it feels like a good time to reflect on progress so far. There’s been a lot of design exploration and technical problem-solving along the way, and now that the core build–AI–A* pa...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1087426/-when-creativity-needs-a-coffee-break-pan-maer-creadigrwydd-angen-torri-coffi-you-make-a-ui-language-system-to-support-cymraeg-and-19-sept</guid><title>☕  When Creativity Needs a Coffee Break / Pan Mae’r Creadigrwydd Angen Torri Coffi – You Make a UI Language System to Support Cymraeg (and 中文!) [19 Sept]</title><link>https://palatinegames.itch.io/idlings/devlog/1087426/-when-creativity-needs-a-coffee-break-pan-maer-creadigrwydd-angen-torri-coffi-you-make-a-ui-language-system-to-support-cymraeg-and-19-sept</link><pubDate>Sat, 18 Oct 2025 10:30:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After wrestling with big design choices — Terraria vs Lemmings, Idle vs Agency, Crafting vs Shopping — my brain was ready for a break. So I switched gears and did something straightforward: UI and...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1087417/shopping-or-crafting-1-oct</guid><title>Shopping or Crafting? [1 Oct]</title><link>https://palatinegames.itch.io/idlings/devlog/1087417/shopping-or-crafting-1-oct</link><pubDate>Sat, 18 Oct 2025 10:16:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Once I had the general mining algorithm in place, a lot of my time went into understanding resource collection and balance — which is still very much ongoing! Even in the early stages, it became cle...</p>]]></description></item><item><guid>https://palatinegames.itch.io/idlings/devlog/1087413/terraria-vs-lemmings-who-wins-12-sept</guid><title>Terraria Vs Lemmings - who wins?! [12 Sept]</title><link>https://palatinegames.itch.io/idlings/devlog/1087413/terraria-vs-lemmings-who-wins-12-sept</link><pubDate>Sat, 18 Oct 2025 10:04:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzNjY1MDYzLnBuZw==/400x224%23c/ylnDdO.png"/><p>When I first started Idlings , I was torn between two very different design instincts: the open-ended chaos of Terraria and the structured, goal-oriented charm of Lemmings . One side of me wanted endl...</p>]]></description></item></channel></rss>